Risk is a game that can be played with 2-6 people at one time. There is 42 territories divided over six continents and each player is designated an equal amount of territories. Then each person get an equal number of armies based on how many players there are and they strategically place the armies based on where they want to attack the most, and each territory a person has must have at least one army. The different players will take turns rolling the dice, the attacker gets three dice and the defender gets two and each person has to get a certain number to either attack or to defeat the attacker, and The last person remaining is the winner of the game.
Connecting Risk to the classroom
Not only can this can be used to help a student become more acquainted with technology but it can also be used to help teach the students about some lessons. I could use this game to help teach the students about the geography of the world and can use it to help them learn about where the continents are and I can build off that teaching them about each country in each continent. Also I can use it to help teach some math because when the students roll the dice and if the attacker rolls a certain number he can attack but based on what he rolls he has to add up how many of the defenders armies he can defeat with that attack. So there are many connections I could use to help incorporate this game within the classroom it just depends on which way I feel like using it for.
Connecting Risk to technology (if it is not a technology enhanced game)
This game can help enhance the classroom because it no longer is just a bored game it is also available online and on an Ipad in which students can link to each other through Wi-Fi and play against each other. This gives the students the chance to interact and use technology like a computer or an Ipad and they can learn how to then use those items to expand the ability by which they can learn.
There are a couple different ways that risk can connect to NETS standards. The first was I connect this to the standards whether it is the board game or the electronical version is through geography and using the game to help students understand where each continent is at and which countries are within each continent. The second way I could connect this game to the classroom is through math, and that's because math is used when a student rolls the dice and they have to determine if they can attack or not and if they can how many armies of the other person they are able to defeat.
Risk
Taylor Riley
Table of Contents
http://www.google.com/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1920&bih=964&q=risk&oq=risk&gs_l=img.3..0l10.349.1019.0.1986.4.4.0.0.0.0.52.180.4.4.0...0.0...1ac.1.2.img.e50HHi_oU58#imgrc=PisQUTLdr9eycM%3A%3BXBX2P4LWA_EqDM%3Bhttp%253A%252F%252Fwww.senseimarketing.com%252FPortals%252F0%252Fimages%252Frisk-1.jpg%3Bhttp%253A%252F%252Fwww.senseimarketing.com%252F3-ways-to-manage-risk-in-social-environments%252F%3B400%3B267
Description of Risk
Risk is a game that can be played with 2-6 people at one time. There is 42 territories divided over six continents and each player is designated an equal amount of territories. Then each person get an equal number of armies based on how many players there are and they strategically place the armies based on where they want to attack the most, and each territory a person has must have at least one army. The different players will take turns rolling the dice, the attacker gets three dice and the defender gets two and each person has to get a certain number to either attack or to defeat the attacker, and The last person remaining is the winner of the game.
Connecting Risk to the classroom
Not only can this can be used to help a student become more acquainted with technology but it can also be used to help teach the students about some lessons. I could use this game to help teach the students about the geography of the world and can use it to help them learn about where the continents are and I can build off that teaching them about each country in each continent. Also I can use it to help teach some math because when the students roll the dice and if the attacker rolls a certain number he can attack but based on what he rolls he has to add up how many of the defenders armies he can defeat with that attack. So there are many connections I could use to help incorporate this game within the classroom it just depends on which way I feel like using it for.Connecting Risk to technology (if it is not a technology enhanced game)
This game can help enhance the classroom because it no longer is just a bored game it is also available online and on an Ipad in which students can link to each other through Wi-Fi and play against each other. This gives the students the chance to interact and use technology like a computer or an Ipad and they can learn how to then use those items to expand the ability by which they can learn.Connecting Risk to the NETS standards
There are a couple different ways that risk can connect to NETS standards. The first was I connect this to the standards whether it is the board game or the electronical version is through geography and using the game to help students understand where each continent is at and which countries are within each continent. The second way I could connect this game to the classroom is through math, and that's because math is used when a student rolls the dice and they have to determine if they can attack or not and if they can how many armies of the other person they are able to defeat.Link
http://www.letsplayriskonline.com/
References
http://boardgames.about.com/od/risk2210ad/a/risk_2210_ad_description.htm
http://en.wikipedia.org/wiki/Risk_%28game%29